Frequently Asked Questions
The self-hosted version of WorkAdventure is distributed under the AGPL v3 license modified by the Commons Clause.
It means the source code is available (on Github).
Because it is based on the AGPL license, you can freely:
- Use the software as you wish
- Change the software as you wish
If you redistribute the software or put a modified version of the software online:
- You must make the source code of the modified software available
So any changes you make must be shared with the community.
Because the AGPL license is modified by the Commons Clause, there is one thing you cannot do: you are not allowed to sell a version of WorkAdventure online as a service (as a SAAS software).
- Install the software in your company
- Sell services for installing the software for other companies
- Offer online subscriptions to a WorkAdventure server you are putting online
TheCodingMachine / the WorkAdventure team is the sole entity allowed to sell subscriptions to the solution online.
Because of the Commons clause (see above), the license of WorkAdventure is not considered OSI compliant.
Still, the source code is available and you retain most of the advantages of a classical open-source license.
The commons clause (or other similar restrictions) is used by other projects (like Neo4J or Redis). We use it to avoid cloud providers to take advantage of the work performed on WorkAdventure by selling subscriptions to the product themselves.
The self-hosted version contains the game and everything you need to display maps, speak to users, etc...
The online version of WorkAdventure is the same as the self-hosted version but additionally it is connected to an administration panel to manage members, roles, restrictions, and perform moderation.
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